This page has not been updated since release 1.0alpha3. Even though the ideas haven't changed that much, some class have been renamed as part of an API cleanup (check the Release Notes). A new architecture overview is under construction here.
Jigsaw is made of two distinct modules, linked through a set of interfaces:
As these two modules are linked through a set of Java interface specifications, you can replace each of them independantly of the other, provided they implement adequatly the interfaces.
As a server administrator, you probably won't have to deal much with this part of Jigsaw, although it might be a good idea to read this section (or at least the one on terminology), just to get a filling of what's happening behind the scene. This section will goes through a bit of terminology, it will then step through the life-time of a connection, and introduce the resource module.
The protocol module deals with a number of objects. To get you into this world, we will start by describing the most important.
main
method will actually run the server. It has two purposes: the first one is
to run the accepting thread, i.e. the thread that will loop waiting
for new incomming connections to come by. The second purpose of this object
is to manage the set of other objects, responsible for handling part of the
server behavior. Among them, there is the logger
(responsible for loggin requests), the authentication
realm manager (responsible for the list of authentication realms defined
attached to the server), the client pool (responsible
for handling accepted connections), the root
resource of the server, and last but not least, the
resource store manager. We will describe
all these objects more precisely in the comming sections.
Given these definitions, we can now explain how the server handles new incomming connections.
The life time of a connection can be divided into the following steps:
The first stage in processing a new connection, is to hand it out as quickly
as possible to the client pool (so that the accepting thread can return as
fast as possible to the accept
system call). The client pool
then look for an idle Client
object, if one is found, it is
bind
to
the accepted connection, which makes it run its main loop. If no client is
available, if we have reached the
maximum allowed
number of connections the new connection gets rejected (by closing
it), otherwise a fresh client is created and bound to the connection.
By the end of stage 2, the client pool has either rejected the connection, got a new client to handle it, or created a fresh client for this connection. At stage 3, the client object is bound to the connection, and awaken to actually process it. The client thread enters the client main loop.
The client main loop starts by getting any available request. When such a request has been read from the network, it is handed out to the resource module. This latest module is responsible for generating an appropriate Reply object, which is then emited (stage 5) by the client thread, back to the browser. Finally the server logger is invoked with the request, its reply and the number of bytes sent back to the browser.
At the end of this request processing, the client object tests to see if it can keep the connection alive. If so, it loops back to stage 2, otherwise, the client notify the client pool that it has become idle. The client pool, in turn, decides if this client object should be spared for future use or not.
The resource module is the one that manages the information space. In Jigsaw each exported object is mapped to an HTTPResource instance, which is created at configuration time, either manually or by the resource factory. We will describe here what are resources and then sketch the way Jigsaw looks up the specific target resource of a request. We finally present the filter concept.
Resources are full Java objects, defined by two characteristics:
The AttributeRegistry keeps track of all the attributes of each classes. As instance variables, attributes are inherited along the normal sub-class relationship. Each resource attribute is described by some instance of the Attribute class (or some of its sub-class). This description is made of
Given this description, Jigsaw is able to make resources persistent, just by dumping their class-name, and all their attribute values. Unpickling (i.e. restoring) a resource is just creating an empty instance of its class, and filling its attributes with their saved values.
Resource instances are the basic resources. The HTTPResource class is the basic class for resources that are accessible through the HTTP protocol. Instances of this class define a number of attributes along with the method that implements the HTTP methods (e.g. GET, POST, PUT, etc. which are mapped resp. to the get, post put, etc methods of the class). These methods are all trigered through the perform method of the class, whose role is to dispatch a request to the appropriate handler.
Remember in the previous section, we said that request were handed out the
the resource module. The perform
method of HTTPResource are
the one that get called by the daemon module once the target resource of
the request has been looked up. The next section explains how this lookup
is performed.
In the paragraph about the life-time of a connection, we mention that at stage 4 the parsed request was handed out to the resource module. The first thing the resource module does when it receives a request, is to look up the target resource. This paragraph explains briefly how this is performed.
Jigsaw defines a special subclass of the HTTPResource class, the ContainerResource, whose role is to implement the look up strategy for the sub-space it controls. All servers (i.e. all instances of the httpd class) keeps a pointer to their root resource. This root resource must be a container resource: it must implement the lookup method. Given a request, this method must return a suitable target resource for processing it. However, there is no constraints on how the lookup is performed. We will briefly sketch how directory resources implement their lookup method.
The directory resource's
lookup
method starts by checking that it has an up-to-date list of children. What
is meant by up-to-date here might not be what you expect: Jigsaw caching
strategy can make this notion quiet complex. Anyway, once the directory resource
thinks its list of children is up-to-date, it looks up the first component
of the URL in its children set. For example, if the URL is
/foo/bar
, it starts by looking up foo
in itself.
This can lead to three cases, depending on the result of this:
foo
.
In this case, it throws an exception to signal a not found error.
foo
. As the looked
up URL contains more components, the directory resource check that the found
resource is a container resource. If this is not the case, then a not
found error is signaled by throwing an appropriate exception. Otherwise,
the looked up component is removed from the look up state, and the directory
resource calls up the found child resource's lookup method.
This look up process is just one example of how the look-up operation can be implemented. It has several advantages in the specific case of handling directory resources, but other situations may require other algorithms. One important property of the directory resource's lookup algorithm is that it is able to delegate sub-space naming to the resource that actually handles the sub-space.
We have briefly described Jigsaw resource module. The last thing you need to understand is Jigsaw's concept of resource filters. You might have been surprised that until now, we haven't said a word on authentication. In Jigsaw authentication is implemented as a special resource filter. Resource filters are a special kind of resource (i.e. they are persistent, and can define any kind of attributes), that are attached to some target resource. Filter instances are called back twice during request processing:
ingoingFilter
method is called. It is provided with the request whose URL we are looking
up.