// Copyright (c) 1999-2000 David Muse // See the COPYING file for more information. #ifndef SERVER_H #define SERVER_H #include <strstream.h> #include <sys/types.h> #include <sys/un.h> #include <netinet/in.h> #include <netdb.h> class server { public: server(); virtual ~server(); int openSockets(unsigned short int inetport, char *unixport, mode_t mode, int backlog); int openInetSocket(unsigned short int port, int backlog); int openUnixSocket(char *port, mode_t mode, int backlog); int acceptConnection(int timeoutsec, int timeoutusec); int writeToClient(short number); int writeToClient(long number); int writeToClient(float number); int writeToClient(double number); int writeToClient(char character); int writeToClient(char *string); int writeToClient(char *string, int size); int writeToClient(void *buffer, int size); int readFromClient(short *buffer); int readFromClient(long *buffer); int readFromClient(float *buffer); int readFromClient(double *buffer); int readFromClient(char *buffer, int size); int readFromClient(void *buffer, int size); int readFromClient(strstream *buffer, char *terminator); int getServerSocket(); int getClientSocket(); void closeClientSocket(); void closeServerSocket(); unsigned short int getInetServerPort(); char *getUnixServerPort(); protected: #include <private/server.h> }; #endif