// Copyright (c) 1999-2000 David Muse // See the COPYING file for more information. #ifndef CLIENT_H #define CLIENT_H #include <strstream.h> #include <sys/types.h> #include <sys/un.h> #include <netinet/in.h> #include <netdb.h> class client { public: client(); client(char *hostname, unsigned short int port, int retrytime, int tries); client(char *unixport, int retrytime, int tries); virtual ~client(); int openInetConnection(char *hostname, unsigned short int port, int retrytime, int tries); int openUnixConnection(char *unixport, int retrytime, int tries); int writeToServer(short number); int writeToServer(long number); int writeToServer(float number); int writeToServer(double number); int writeToServer(char character); int writeToServer(char *string); int writeToServer(char *string, int size); int writeToServer(void *buffer, int size); int readFromServer(short *buffer); int readFromServer(long *buffer); int readFromServer(float *buffer); int readFromServer(double *buffer); int readFromServer(char *buffer, int size); int readFromServer(void *buffer, int size); void readFromServer(strstream *buffer, char *terminator); int getServerSocket(); void closeConnection(); private: #include <private/client.h> }; #endif